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Items Foundation

General Info

28 June 2026

Foundation System

The The Classic L2 Eclipse will feature the Foundation system, bringing a new layer of progression for official equipment of Grades B, A, and S.

With this system, some pieces can be obtained in Foundation version through crafting. Once transformed into Masterpiece, these pieces grant individual passive bonuses when equipped.

Unlike traditional set bonuses, Foundation works on a per-piece basis. This means that each equipped Masterpiece item provides its own additional attribute.

How does it work?

When crafting an eligible equipment, there is a chance that the craft will generate a Foundation version.

The chance works as follows:

  • 96% chance of normal craft
  • 4% chance of sealed Foundation craft

After obtaining a Foundation piece, the player can transform it into a Masterpiece through the means available in the game.

How to transform into Masterpiece?

The Foundation piece can be converted into a Masterpiece in two ways:

  • Unsealing at Mammon
  • Crafting Masterpiece using Varnish

After conversion, the piece automatically applies its passive bonus when equipped.

Bonus per piece

Each Masterpiece piece has its own bonus.

These bonuses are applied individually, piece by piece.

Example:

  • A Masterpiece boot grants the boot bonus.
  • A Masterpiece glove grants the glove bonus.
  • A Masterpiece chest grants the chest bonus.

The more Masterpiece pieces the player uses, the more individual bonuses they can enjoy.

Relation with set bonus

Masterpiece pieces continue to count normally for the retail set bonus.

This means that the player can use a complete set and still receive:

  • The original set bonus
  • The individual bonuses of equipped Masterpiece pieces
  • Other applicable bonus systems for the equipment, when available

The Foundation does not remove the classic set bonus.

Eligible equipment

The Foundation system will be available only for equipable Masterpiece pieces of Grades:

  • Grade B
  • Grade A
  • Grade S

Grade B

Grade B will feature Foundation bonuses for the main official sets of the category.

Avadon

The Avadon set has bonuses focused on resistance, magical defense, weight, cast speed, and mental resistance, varying according to the type of armor.

Avadon Heavy

Avadon Boots: Max HP +50, M.Def +0.75%, Res.Mental +2.5%

Avadon Breastplate: Max HP +150, M.Def +2%, Res.Mental +7%

Avadon Circlet: Max HP +75, M.Def +1%, Res.Mental +3.5%

Avadon Gaiters: Max HP +100, M.Def +1.5%, Res.Mental +4.5%

Avadon Gloves: Max HP +50, M.Def +0.75%, Res.Mental +2.5%

Avadon Light

Avadon Boots: M.Def +0.75%, Weight +1250, Res.Mental +2.5%

Avadon Circlet: M.Def +1%, Weight +1750, Res.Mental +3.5%

Avadon Gloves: M.Def +0.75%, Weight +1250, Res.Mental +2.5%

Avadon Leather Armor: M.Def +3.5%, Weight +5750, Res.Mental +11.5%

Avadon Robe

Avadon Boots: Res.Mental +2.5%, P.Def +0.75%

Avadon Circlet: Res.Mental +3.5%, P.Def +1%

Avadon Gloves: Res.Mental +2.5%, P.Def +0.75%

Avadon Robe: Cast.Spd +2.5%, Res.Mental +11.5%, P.Def +3.5%

Avadon Shield

Avadon Shield: Res.Magic Dmg +1%


Blue Wolf


The Blue Wolf set has bonuses focused on regeneration, speed, stun resistance, physical defense, and MP.


Blue Wolf Heavy

Blue Wolf Boots: HP Regen +1.2%, Speed +0.7, Res.Stun +2.5%

Blue Wolf Breastplate: HP Regen +3.1%, Speed +1.75, Res.Stun +7%

Blue Wolf Gaiters: HP Regen +2%, Speed +1, Res.Stun +4.5%

Blue Wolf Gloves: HP Regen +1.2%, Speed +0.7, Res.Stun +2.5%

Blue Wolf Helmet: HP Regen +1.5%, Speed +0.85, Res.Stun +3.5%

Blue Wolf Light

Blue Wolf Boots: P.Def +0.5%, Res.Stun +2.5%

Blue Wolf Gloves: P.Def +0.5%, Res.Stun +2.5%

Blue Wolf Helmet: P.Def +0.7%, Res.Stun +3.5%

Blue Wolf Leather Armor: P.Def +2.3%, Res.Stun +11.5%

Blue Wolf Robe

Blue Wolf Boots: Max MP +50, MP Regen +1.5%, Res.Stun +2.5%

Blue Wolf Gloves: Max MP +50, MP Regen +1.5%, Res.Stun +2.5%

Blue Wolf Helmet: Max MP +75, MP Regen +2.1%, Res.Stun +3.5%

Blue Wolf Tunic: Max MP +150, MP Regen +4.2%, Res.Stun +7%

Blue Wolf Stockings: Max MP +100, MP Regen +2.7%, Res.Stun +4.5%

Doom

The Doom set has bonuses focused on HP, physical attack, MP regeneration, speed, root resistance, and sleep resistance.

Doom Heavy

Doom Boots: Max HP +60, Res.Hold/Root +2.5%, Res.Sleep +2.5%

Doom Gloves: Max HP +60, Res.Hold/Root +2.5%, Res.Sleep +2.5%

Doom Helmet: Max HP +85, Res.Hold/Root +3.5%, Res.Sleep +3.5%

Doom Plate Armor: Max HP +300, Res.Hold/Root +11.5%, Res.Sleep +11.5%

Doom Light

Doom Boots: P.Atk +0.75%, MP Regen +1.5%, Res.Hold/Root +2.5%, Res.Sleep +2.5%

Doom Gloves: P.Atk +0.75%, MP Regen +1.5%, Res.Hold/Root +2.5%, Res.Sleep +2.5%

Doom Helmet: P.Atk +1.25%, MP Regen +2.1%, Res.Hold/Root +3.5%, Res.Sleep +3.5%

Leather Armor of Doom: P.Atk +2.25%, MP Regen +6.9%, Res.Hold/Root +11.5%, Res.Sleep +11.5%

Doom Robe

Doom Boots: MP Regen +1.5%, Res.Hold/Root +2.5%, Speed +0.7, Res.Sleep +2.5%

Doom Gloves: MP Regen +1.5%, Res.Hold/Root +2.5%, Speed +0.7, Res.Sleep +2.5%

Doom Helmet: MP Regen +2.1%, Res.Hold/Root +3.5%, Speed +0.85, Res.Sleep +3.5%

Tunic of Doom: MP Regen +4.2%, Res.Hold/Root +6.5%, Speed +1.75, Res.Sleep +6.5%

Stockings of Doom: MP Regen +2.7%, Res.Hold/Root +5%, Speed +1, Res.Sleep +5%

Doom Shield

Doom Shield: Res.Magic Dmg +1%

Zubei

The Zubei set has bonuses focused on HP, physical defense, attack speed, magic attack, evasion, resistance to paralyze, and resistance to root.

Zubei Heavy

Zubei's Boots: Max HP +50, P.Def +0.75%, Res.Paralyze +2.5%, Res.Hold/Root +2.5%

Zubei's Breastplate: Max HP +150, P.Def +2%, Res.Paralyze +7%, Res.Hold/Root +7%

Zubei's Gaiters: Max HP +100, P.Def +1.5%, Res.Paralyze +4.5%, Res.Hold/Root +4.5%

Zubei's Gauntlet: Max HP +50, P.Def +0.75%, Res.Paralyze +2.5%, Res.Hold/Root +2.5%

Zubei's Helmet: Max HP +75, P.Def +1%, Res.Paralyze +3.5%, Res.Hold/Root +3.5%

Zubei Light

Zubei's Boots: Atk.Spd +0.4%, Res.Paralyze +2.5%, Evasion +0.75, Res.Hold/Root +2.5%

Zubei's Gauntlet: Atk.Spd +0.4%, Res.Paralyze +2.5%, Evasion +0.75, Res.Hold/Root +2.5%

Zubei's Helmet: Atk.Spd +0.6%, Res.Paralyze +3.5%, Evasion +1, Res.Hold/Root +3.5%

Zubei's Leather Shirt: Atk.Spd +1%, Res.Paralyze +7%, Evasion +2.5, Res.Hold/Root +7%

Zubei's Leather Gaiters: Atk.Spd +0.8%, Res.Paralyze +4.5%, Evasion +1.5, Res.Hold/Root +4.5%

Zubei Robe

Tunic of Zubei: M.Atk +4%, Res.Paralyze +7%, Res.Hold/Root +7%

Zubei's Boots: M.Atk +1%, Res.Paralyze +2.5%, Res.Hold/Root +2.5%

Zubei's Gauntlet: M.Atk +1%, Res.Paralyze +2.5%, Res.Hold/Root +2.5%

Zubei's Helmet: M.Atk +1.5%, Res.Paralyze +3.5%, Res.Hold/Root +3.5%

Stockings of Zubei: M.Atk +2.5%, Res.Paralyze +4.5%, Res.Hold/Root +4.5%

Zubei Shield

Zubei's Shield: Res.Magic Dmg +1%

Grade A

Grade A will have Foundation bonuses for the main official sets of the category, reinforcing specific characteristics of each set.

Dark Crystal

The Dark Crystal set has bonuses focused on healing received, cast speed, defense, speed, physical attack, and resistance to paralyze and root.

Dark Crystal Heavy

Dark Crystal Boots: Heal Received +1.5%, Cast.Spd +1%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%

Dark Crystal Breastplate: Heal Received +5%, Cast.Spd +2.5%, Res.Paralyze +10.5%, Res.Hold/Root +10.5%

Dark Crystal Gaiters: Heal Received +3%, Cast.Spd +1.65%, Res.Paralyze +6.75%, Res.Hold/Root +6.75%

Dark Crystal Gloves: Heal Received +1.5%, Cast.Spd +1%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%

Dark Crystal Helmet: Heal Received +2.5%, Cast.Spd +1.35%, Res.Paralyze +5.25%, Res.Hold/Root +5.25%

Dark Crystal Light

Dark Crystal Boots: P.Atk +0.4%, Atk.Spd +0.4%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%

Dark Crystal Gloves: P.Atk +0.4%, Atk.Spd +0.4%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%

Dark Crystal Helmet: P.Atk +0.75%, Atk.Spd +0.75%, Res.Paralyze +5.25%, Res.Hold/Root +5.25%

Dark Crystal Leather Armor: P.Atk +1.5%, Atk.Spd +1.5%, Res.Paralyze +10.5%, Res.Hold/Root +10.5%

Dark Crystal Leggings: P.Atk +1%, Atk.Spd +1%, Res.Paralyze +6.75%, Res.Hold/Root +6.75%

Dark Crystal Robe

Dark Crystal Boots: Magic Cancel Resist +3.75%, P.Def +0.75%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%, Speed +0.75

Dark Crystal Gloves: Magic Cancel Resist +3.75%, P.Def +0.75%, Res.Paralyze +3.75%, Res.Hold/Root +3.75%, Speed +0.75

Dark Crystal Helmet: Magic Cancel Resist +5.25%, P.Def +1%, Res.Paralyze +5.25%, Res.Hold/Root +5.25%, Speed +1

Dark Crystal Robe: Magic Cancel Resist +17.5%, Cast.Spd +2.5%, P.Def +2.5%, Res.Paralyze +17.25%, Res.Hold/Root +17.25%, Speed +2.5

Dark Crystal Shield

Dark Crystal Shield: Res.Magic Dmg +2%

Majestic

The Majestic set has bonuses focused on accuracy, physical attack, max MP, weight, MP regen, cast speed, and resistance to stun.

Majestic Heavy

Majestic Boots: Accuracy +0.6, P.Atk +0.75%, Res.Stun +3.75%

Majestic Circlet: Accuracy +0.8, P.Atk +1.15%, Res.Stun +5.25%

Majestic Gauntlet: Accuracy +0.6, P.Atk +0.75%, Res.Stun +3.75%

Majestic Plate Armor: Accuracy +1.5, P.Atk +2.35%, Res.Stun +17.25%

Majestic Light

Majestic Boots: Max MP +60, Weight +1250, P.Atk +0.75%, Res.Stun +3.75%

Majestic Circlet: Max MP +85, Weight +1750, P.Atk +1.15%, Res.Stun +5.25%

Majestic Gauntlet: Max MP +60, Weight +1250, P.Atk +0.75%, Res.Stun +3.75%

Majestic Leather Armor: Max MP +150, Weight +5750, P.Atk +2.35%, Res.Stun +17.25%

Majestic Robe

Majestic Boots: Max MP +60, MP Regen +3%, Res.Stun +3.75%

Majestic Circlet: Max MP +85, MP Regen +5%, Res.Stun +3.75%

Majestic Gauntlet: Max MP +60, MP Regen +3%, Res.Stun +3.75%

Majestic Robe: Max MP +150, Cast.Spd +2.5%, MP Regen +8.65%, Res.Stun +17.25%



Nightmare

The Nightmare set has bonuses focused on physical attack, magical attack, vampiric rage, magical defense, MP regeneration, and resistance to root and sleep.

Nightmare Heavy

Armor of Nightmare: P.Atk +2.35%, Res.Hold/Root +17.25%, Res.Sleep +17.25%

Boots of Nightmare: P.Atk +0.75%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Gauntlet of Nightmare: P.Atk +0.75%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Helm of Nightmare: P.Atk +1.15%, Res.Hold/Root +5.25%, Res.Sleep +5.25%

Nightmare Light

Boots of Nightmare: Vampiric Rage +1%, M.Def +1%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Gauntlet of Nightmare: Vampiric Rage +1%, M.Def +1%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Helm of Nightmare: Vampiric Rage +1%, M.Def +1.5%, Res.Hold/Root +5.25%, Res.Sleep +5.25%

Nightmarish Leather Armor: Vampiric Rage +2%, M.Def +2.5%, Res.Hold/Root +17.25%, Res.Sleep +17.25%

Nightmare Robe

Boots of Nightmare: M.Atk +1.5%, MP Regen +3%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Gauntlet of Nightmare: M.Atk +1.5%, MP Regen +3%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Helm of Nightmare: M.Atk +2.5%, MP Regen +5%, Res.Hold/Root +5.25%, Res.Sleep +5.25%

Nightmare Robe: M.Atk +5%, MP Regen +8.65%, Res.Hold/Root +17.25%, Res.Sleep +17.25%

Nightmare Shield

Shield of Nightmare: Res.Magic Dmg +2%

Tallum

The Tallum set has bonuses focused on resistance to bleed, poison, and mental effects, weight, attack speed, cast speed, MP regen, M.Def, and speed.

Tallum Heavy

Tallum Boots: Res.Bleed +3.75%, Weight +1250, Res.Mental +3.75%, Atk.Spd +0.75%, Res.Poison +3.75%

Tallum Gloves: Res.Bleed +3.75%, Weight +1250, Res.Mental +3.75%, Atk.Spd +0.75%, Res.Poison +3.75%

Tallum Helmet: Res.Bleed +5.25%, Weight +1750, Res.Mental +5.25%, Atk.Spd +1.15%, Res.Poison +5.25%

Tallum Plate Armor: Res.Bleed +17.25%, Weight +5750, Res.Mental +17.25%, Atk.Spd +2.35%, Res.Poison +17.25%

Tallum Light

Tallum Boots: Max MP +60, Res.Bleed +3.75%, Cast.Spd +0.7%, Res.Mental +3.75%, Res.Poison +3.75%, MP Regen +3%

Tallum Gloves: Max MP +60, Res.Bleed +3.75%, Cast.Spd +0.7%, Res.Mental +3.75%, Res.Poison +3.75%, MP Regen +3%

Tallum Helmet: Max MP +85, Res.Bleed +5.25%, Cast.Spd +0.85%, Res.Mental +5.25%, Res.Poison +5.25%, MP Regen +5%

Tallum Leather Armor: Max MP +150, Res.Bleed +17.25%, Cast.Spd +2.75%, Res.Mental +17.25%, Res.Poison +17.25%, MP Regen +8.65%


Tallum Robe

Tallum Boots: Res.Bleed +3.75%, M.Def +0.7%, Res.Mental +3.75%, Res.Poison +3.75%, Speed +0.7

Tallum Gloves: Res.Bleed +3.75%, M.Def +0.7%, Res.Mental +3.75%, Res.Poison +3.75%, Speed +0.7

Tallum Helmet: Res.Bleed +5.25%, M.Def +0.85%, Res.Mental +5.25%, Res.Poison +5.25%, Speed +0.85

Tallum Tunic: Res.Bleed +9.75%, Cast.Spd +2.5%, M.Def +1.75%, Res.Mental +9.75%, Res.Poison +9.75%, Speed +1.75

Tallum Stockings: Res.Bleed +7.5%, M.Def +1%, Res.Mental +7.5%, Res.Poison +7.5%, Speed +1



Grade S

Grade S will also have Foundation pieces for the official equipment covered.

Draconic Leather

Draconic Leather Light

Draconic Leather Armor: Max MP +225, Weight +5750, P.Atk +1.35%, Atk.Spd +1.35%

Draconic Leather Boots: Max MP +85, Weight +1250, P.Atk +0.5%, Atk.Spd +0.5%

Draconic Leather Gloves: Max MP +85, Weight +1250, P.Atk +0.5%, Atk.Spd +0.5%

Draconic Leather Helmet: Max MP +135, Weight +1750, P.Atk +0.75%, Atk.Spd +0.75%

Imperial Crusader

Imperial Crusader Heavy

Imperial Crusader Boots: Max HP +85, P.Def +0.9%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Imperial Crusader Breastplate: Max HP +225, P.Def +2.5%, Res.Hold/Root +10.5%, Res.Sleep +10.5%

Imperial Crusader Gaiters: Max HP +150, P.Def +1.65%, Res.Hold/Root +6.75%, Res.Sleep +6.75%

Imperial Crusader Gauntlet: Max HP +85, P.Def +0.9%, Res.Hold/Root +3.75%, Res.Sleep +3.75%

Imperial Crusader Helmet: Max HP +125, P.Def +1.25%, Res.Hold/Root +5.25%, Res.Sleep +5.25%

Imperial Crusader Shield

Imperial Crusader Shield: Res.Magic Dmg +2%

Major Arcana

Major Arcana Robe

Major Arcana Boots: Magic Cancel Resist +3.75%, M.Atk +1.2%, Weight +1250, Speed +0.75, Res.Stun +3.75%

Major Arcana Circlet: Magic Cancel Resist +5.25%, M.Atk +1.5%, Weight +1750, Speed +1, Res.Stun +5.25%

Major Arcana Gloves: Magic Cancel Resist +3.75%, M.Atk +1.2%, Weight +1250, Speed +0.75, Res.Stun +3.75%

Major Arcana Robe: Magic Cancel Resist +17.5%, M.Atk +4.6%, Weight +5750, Speed +2.5, Res.Stun +17.5%


Important Information

  • Only Masterpiece equipable pieces from Grades B, A, and S receive Foundation bonuses.
  • Each piece applies its own passive bonus when equipped.
  • The bonuses are per piece and do not require the full set.
  • Masterpiece pieces continue to count normally for the retail set bonus.
  • The full set bonus is separate from the Foundation bonuses.

A new progression for classic equipment

The Foundation system strengthens the importance of official equipment throughout the server's progression.

Each Masterpiece piece becomes a relevant achievement, offering individual bonuses that can complement different playstyles and make character evolution even more personalized in The Classic L2 Eclipse.