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Complete Information

Complete Information

Server Information — The Classic L2 Eclipse

Today we present the main information about The Classic L2 Eclipse, including the server's concept, general settings, available systems, progression, support content, and important points regarding the project's balance.

Our goal is to deliver a classic, organized, and long-lasting experience, respecting the essence of Lineage 2 in the Classic Interlude version, but with targeted quality-of-life adjustments to make the journey more comfortable and engaging over time.

Server Concept

The Classic L2 Eclipse was designed to preserve the classic identity of Lineage 2, value real character progression, and create a competitive environment where every achievement matters.

The goal is to maintain a healthy economy, encourage interaction between players, and offer a solid experience for solo players as well as groups, clans, and competitive communities.

Main points of the project:

  • Server based on the Classic Interlude version.
  • Balanced progression handled in phases.
  • Auto Farm disabled.
  • Emphasis on manual farming, quests, crafting, spoil, and trade.
  • 1+1 Box system available to all players.
  • Premium Account entitled to +1 extra Box.
  • Instanced content to support progression.
  • Disputes over Raid Bosses, Epic Bosses, PvP, and Olympiad.
  • Additional systems without removing the classic essence.
  • Project planned to be long-lasting and wipe-free.

General Settings

The server will be structured to keep the classic pace of progression, with features that help players organize and make some stages of the journey more practical.

Main settings:

  • Version: Classic Interlude.
  • Auto Farm: disabled.
  • Box System: 1+1 Box.
  • Premium Account: +1 extra Box.
  • Fishing System: disabled.
  • Manor System: disabled.
  • Progression: phase-based.
  • Concept: classic, competitive, and long-lasting.
  • Wipe: there will be no wipe.

Box System

All players will be able to use the 1+1 Box system, allowing a main window and one additional window.

Players with a Premium Account will have access to +1 extra Box, bringing more convenience to organize progression, support, trade, and daily activities.

This setup offers comfort to the player without turning the server into an automated experience or one that is overly dependent on multiple windows.

Auto Farm Disabled

The Classic L2 Eclipse will not have Auto Farm.

This decision reinforces the project's main concept: keeping the game active, valuing the real presence of players, and preserving the importance of manual farming, group formation, competition over spots, and the economy created within the server itself.

Every level, item, material, and achievement will have more value precisely because it depends on the direct participation of the players.

Rates and Progression

Progression will be handled through a phase system, following the development of the community.

At the start, the goal is to offer comfortable progression at early levels while keeping the challenge at higher levels. As the server evolves, new phases may be released to make it easier for new players to join without harming the endgame content.

Main rates:

  • EXP: x3 progressive per phase.
  • SP: x3 progressive per phase.
  • Adena: x3.
  • Item Drop: x1.
  • Spoil: x1.
  • Seal Stones: x1.
  • Quests: x1.
  • Quest Drops: x1.
  • Raid Boss EXP/SP: x1.
  • Raid Boss Drops: x1.

Phased Progression

The phase system will be one of the pillars of the project.

Instead of keeping a single configuration throughout the entire life of the server, progression will be able to evolve according to the real advancement of the community.

This model allows the first players to have a competitive and rewarding journey, while new players who arrive later can also keep up with the server in a healthier way.

A phase change will not be just a rate adjustment, but a tool to keep the server alive, accessible, and balanced over time.

Server Economy

The economy of The Classic L2 Eclipse will be built mainly by the actions of the players themselves.

Farming, spoil, drops, quests, crafting, trade, and participation in the server's content will be the main ways to move resources.

The intention is to keep materials, consumables, equipment, and important items with real value throughout the server's evolution, avoiding artificial or inflated progression.

Available Systems

The server will feature additional systems chosen to complement the experience without breaking the classic concept.

Among them, we will have:

  • Foundation.
  • Masterpiece.
  • Monster Data.
  • Club Card.
  • Learning Skill.
  • Fitting Room.
  • Missions.
  • Login and Earn.
  • Set Enchant Bonuses.
  • Quality-of-life improvements for support classes.

These features were designed to offer more progression options, ease some stages, and improve the overall experience without removing the importance of effort within the game.

Foundation and Masterpiece

The Foundation system will allow special equipment to be worked on within a differentiated progression.

Through it, players will be able to pursue Masterpiece versions, which offer unique bonuses and further increase the value of crafting and character building.

This system reinforces the importance of materials, recipes, dwarves, and trade between players, bringing more depth to the economy.

Set Enchant Bonuses

Official sets of Grades C, B, A, and S will be able to receive additional bonuses based on the enchant level of the set.

This system was created to reward investment in equipment and open new character-building possibilities.

The bonuses do not replace the original set effects but add an extra layer of progression for players who wish to further strengthen their builds.

Monster Data

Monster Data will be an important tool for looking up information within the game.

With it, players will be able to check monsters, drops, spoil, and useful information to better plan their farming routine.

This system helps new players and also makes it easier to organize for those who want to look for materials, specific items, or better places to progress.

Club Card

The Club Card will bring convenience benefits to the journey, such as teleport support and auxiliary resources.

The idea is to offer more comfort during progression, without removing the importance of the classic experience.

This system will be useful for those who want to optimize travel and keep a more organized routine within the server.

Learning Skill

The Learning Skill system will make it easier to learn skills in the early stages.

The goal is to make the start of the journey smoother, without completely removing the importance of spellbooks and traditional progression in the more advanced phases.

This way, the server keeps a more accessible start while preserving important elements of the classic experience as the character evolves.

Fitting Room

The Fitting Room will allow players to preview skins before using or acquiring them.

Through the NPC Rubidea, it will be possible to temporarily test appearances on the character, making the visual choice easier and avoiding doubts about style, colors, and compatibility.

This system is focused on convenience and personalization, with no direct impact on progression or game balance.

Login and Earn

The Login and Earn system will reward players for their daily presence on the server.

By staying online for the required time, the player will be able to claim rewards through the presence system.

The rewards will be designed as support for the journey, offering useful items without compromising the server's main economy.

Progression Instances

The Classic L2 Eclipse will feature important instanced content to help character progression.

Among them will be:

  • Kamaloka.
  • Rim Kamaloka.
  • Labyrinth of Abyss.
  • Pailaka.

These instances will work as alternatives for progression, challenges, and obtaining useful rewards at different level ranges.

The goal is not to replace open-field farming, but to offer additional options to make the journey more varied and organized.

Support Classes

Support classes will receive quality-of-life improvements.

The goal is to make these classes more comfortable in daily play, especially in farming, groups, instances, and general participation on the server.

These improvements will be made carefully to preserve the classic identity of the classes, keeping their importance within parties, disputes, and organized content.

Raid Bosses and Epic Bosses

Raid Bosses and Epic Bosses will play a key role in the server's competitiveness.

This content will move clans, groups, and players in search of important rewards and control of objectives.

Epic Bosses will also follow the server's evolution, with level adjustments as the phases advance, keeping their relevance throughout the entire life of the project.

Players who attack Epic Bosses will be automatically flagged, becoming subject to PvP combat during the dispute.

Olympiad and PvP

The Olympiad will be part of the competitive identity of The Classic L2 Eclipse.

The system will be aimed at players seeking individual prominence, class dominance, and organized disputes.

In addition to the Olympiad, open-field PvP, boss disputes, and conflicts between clans will be important elements to keep the server active and competitive.

Our Goal with the Project

The Classic L2 Eclipse was designed to be a solid, competitive, and long-lasting project.

The goal is to preserve the essence of Lineage 2 Classic Interlude, offering an organized experience and an environment where progression, economy, PvP, bosses, crafting, and community have real value.

We will keep sharing new information, guides, updates, and important details through the official website and the official Discord channels.

Follow everything closely and get ready to begin your journey in The Classic L2 Eclipse.