Buff Combo System
New special buffs that combine the effects of multiple skills into a single icon.
When using a Combo Buff, the original buffs are replaced by a single skill, reducing the number of active buffs and improving the organization of the bar.
The original buffs will continue to exist normally in their standard form and duration.
Learning cost: 2,000,000 Adena.
Note: Sword Singer and Bladedancer do not need to pay this cost.
Sword Singer & Bladedancer
General Information
- Duration: 5 minutes
- Application: Party
Both classes learn the same Rhythm Combos.
Rhythm of Combat (Lv. 43): grants all party members P. Atk. +12% and P. Def. +25% for 5 minutes. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Critical (Lv. 49): grants all party members Critical Damage +35% and Critical Rate +100 for 5 minutes. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Wind (Lv. 46): grants all party members Speed +20 and HP Recovery +20% for 5 minutes. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Fighter (Lv. 52): grants all party members Attack Speed +15% and Max HP +30% for 5 minutes. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Magician (Lv. 52): grants all party members, for 5 minutes, the following effects: Magic Cancel -40, MP Consumption of Spells -10%, Casting Speed +30% and MP Recovery +20%. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Magic (Lv. 55): grants all party members M. Atk. +20% and M. Def. +30% for 5 minutes. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Revenge (Lv. 74): grants all party members, for 5 minutes, the ability to recover 8% of the damage dealt to enemies as HP, as well as a 20% chance to reflect 20% of the damage received back to the attacker. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Rhythm of Start (Lv. 78): grants all party members, for 5 minutes, the following effects: Physical and Magical Critical Chance +100%, MP Consumption of physical, magical, Songs, and Dances -5% and Cooldown of Physical and Magical Skills -20%. MP consumption is increased if the skill is used while there are active Song or Dance effects.
Prophet
4 Combos + 1 Exclusive Skill
Improved Combat (Lv. 50): combines the effects of P. Atk. and P. Def. into a single advanced skill. For 40 minutes, grants P. Atk. +15% and P. Def. +15%.
Improved Movement (Lv. 54): combines the effects of Speed and Evasion into a single advanced skill. For 40 minutes, grants Speed +33 and P. Evasion +4.
Improved Critical Attack (Lv. 60): combines the effects of Critical Chance and Critical Damage into a single advanced skill. For 40 minutes, grants P. Critical Rate +30% and P. Critical Damage +35%.
Counter Critical (Lv. 60 / 70 / 78): for 20 minutes, upon receiving a Physical Critical Attack, there is a chance to trigger a counterattack. When activated, the skill increases P. Critical Damage for 8 seconds and immediately executes a melee counterattack against the attacker. Note: this skill only works when the Prophet is in the party. If a player receives the buff and leaves the party, the buff will be automatically removed.
Improved Condition (Lv. 74): combines the effects of Max HP and Max MP into a single advanced skill. For 40 minutes, grants Max HP +35% and Max MP +35%.
Warcryer
4 Combos + 1 Exclusive Skill
Chant of Combat (Lv. 50): combines the effects of P. Atk. and P. Def. of the party into a single advanced skill. For 40 minutes, grants P. Atk. +15% and P. Def. +15%.
Chant of Movement (Lv. 54): adds the effects of Speed of the party into a single advanced skill. For 40 minutes, grants Speed +20.
Chant of Critical Attack (Lv. 60): combines the effects of Critical Chance and Critical Damage of the party into a single advanced skill. For 40 minutes, grants P. Critical Rate +30% and P. Critical Damage +35%.
Great Fury (Lv. 60 / 70 / 78): passive skill. After performing an attack, there is a chance to grant the Great Fury effect to all party members. The attack speed bonus increases as the skill level increases.
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