Server Information — The Classic L2 Eclipse
Today we will present the main information about The Classic L2 Eclipse, including the server's proposal, general settings, available systems, progression, supporting content, and important points for the project's balance.
Our goal is to deliver a classic, organized, and lasting experience, respecting the essence of Lineage 2 in the Classic Interlude version, but with specific quality of life adjustments to make the journey more comfortable and attractive over time.
Server Proposal
The Classic L2 Eclipse was designed to preserve the classic identity of Lineage 2, value the real progression of characters, and create a competitive environment where each achievement matters.
The proposal is to maintain a healthy economy, encourage interaction among players, and provide a solid experience for both solo players and groups, clans, and competitive communities.
Main points of the project:
- Server based on the Classic Interlude version.
- Balanced progression monitored by phases.
- Auto Farm disabled.
- Valuing manual farming, quests, crafting, spoil, and trading.
- 1+1 Box system available for all players.
- Premium Account with access to +1 extra Box.
- Instanced content supporting progression.
- Raids for Raid Bosses, Epic Bosses, PvP, and Olympiad.
- Additional systems without removing the classic essence.
- Project planned to be long-lasting and without wipes.
General Settings
The server will be structured to maintain the classic pace of evolution, with features that assist player organization and make some stages of the journey more practical.
Main settings:
- Version: Classic Interlude.
- Auto Farm: disabled.
- Box System: 1+1 Box.
- Premium Account: +1 extra Box.
- Fishing System: disabled.
- Manor System: disabled.
- Progression: phase-based.
- Proposal: classic, competitive, and lasting.
- Wipe: there will be no wipe.
Box System
All players will be able to use the 1+1 Box system, allowing for a main window and an additional window.
Players with a Premium Account will have access to a +1 extra Box, bringing more convenience for organizing progression, support, trading, and daily activities.
This configuration offers comfort to the player without turning the server into an automated experience or excessively dependent on multiple windows.
Auto Farm Disabled
The Classic L2 Eclipse will not feature Auto Farm.
This decision reinforces the main proposal of the project: to keep the game active, value the real presence of players, and preserve the importance of manual farming, group formation, competition for spots, and the economy created within the server itself.
Each level, item, material, and achievement will have more value precisely because it depends on the direct participation of players.
Rates and Progression
Progression will be worked through a phase system, following the development of the community.
At the beginning, the proposal is to offer comfortable evolution in the initial levels while maintaining the challenge in the more advanced levels. As the server evolves, new phases may be released to facilitate the entry of new players without harming the endgame content.
Main rates:
- EXP: x3 progressive per phase.
- SP: x3 progressive per phase.
- Adena: x1.
- Item Drop: x1.
- Spoil: x1.
- Seal Stones: x1.
- Quests: x1.
- Quest Drops: x1.
- Raid Boss EXP/SP: x1.
- Raid Boss Drops: x1.
Phase Progression
The phase system will be one of the pillars of the project.
Instead of maintaining a single configuration throughout the server's life, progression can evolve according to the real advancement of the community.
This model allows the first players to have a competitive and valued journey, while new players arriving later can also keep up with the server in a healthier way.
The phase change will not just be a rate alteration, but a tool to keep the server alive, accessible, and balanced over time.
Server Economy
The economy of The Classic L2 Eclipse will be built mainly by the actions of the players themselves.
Farming, spoiling, drops, quests, crafting, trading, and participation in server content will be the main ways to move resources.
The intention is to keep materials, consumables, equipment, and important items with real value during the server's evolution, avoiding artificial or inflated progression.
Available Systems
The server will feature additional systems chosen to complement the experience without detracting from the classic proposal.
Among them, we will have:
- Foundation.
- Masterpiece.
- Monster Data.
- Club Card.
- Learning Skill.
- Fitting Room.
- Quests
- Log in and Win.
- Enchant Bonus on Sets.
- Quality of life improvements for support classes.
These features were designed to offer more progression options, facilitate some stages, and improve the overall experience without removing the importance of effort within the game.
Foundation and Masterpiece
The Foundation system will allow special equipment to be worked on within a differentiated progression.
Through it, players can seek Masterpiece versions, which offer unique bonuses and further enhance crafting and character building.
This system reinforces the importance of materials, recipes, dwarves, and trading among players, bringing more depth to the economy.
Enchant Bonus on Sets
Official sets from Grades C, B, A, and S can receive additional bonuses according to the enchantment level of the set.
This system was created to value the investment in equipment and open new possibilities for character building.
The bonuses do not replace the original effects of the sets but add an extra layer of progression for players who wish to further strengthen their builds.
Monster Data
The Monster Data will be an important tool for consulting information within the game.
With it, players will be able to check monsters, drops, spoil, and useful information to better plan their farming routine.
This system helps new players and also facilitates the organization of those who wish to seek materials, specific items, or better leveling locations.
Club Card
The Club Card will bring practical benefits to the journey, such as teleport support and auxiliary resources.
The idea is to offer more comfort during the evolution without removing the importance of classic progression.
This system will be useful for those who wish to optimize movements and maintain a more organized routine within the server.
Learning Skill
The Learning Skill system will facilitate the learning of skills in the early stages.
The proposal is to make the beginning of the journey smoother, without completely removing the importance of books and traditional progression in the more advanced phases.
In this way, the server maintains a more accessible start while preserving important elements of the classic experience as the character evolves.
Fitting Room
The Fitting Room will allow players to preview skins before using or acquiring them.
Through the NPC Rubidea, it will be possible to temporarily test appearances on the character, facilitating visual choice and avoiding doubts about style, colors, and compatibility.
This system is aimed at practicality and customization, without direct impact on progression or game balance.
Log in and Win
The Log in and Win system will reward players for daily presence on the server.
By staying online for the necessary time, the player will be able to redeem rewards through the attendance system.
The rewards will be designed as support for the journey, offering useful items without compromising the server's main economy.
Progression Instances
The Classic L2 Eclipse will feature important instanced content to assist character progression.
Among them, there will be:
- Kamaloka.
- Rim Kamaloka.
- Labyrinth of Abyss.
- Pailaka.
These instances will serve as alternatives for evolution, challenges, and obtaining useful rewards at different level ranges.
The proposal is not to replace farming in open fields but to offer additional options to make the journey more varied and organized.
Support Classes
Support classes will receive quality of life improvements.
The goal is to make these classes more comfortable in daily activities, especially in farming, groups, instances, and overall participation in the server.
These improvements will be made carefully to preserve the classic identity of the classes, maintaining their importance within parties, competitions, and organized content.
Raid Bosses and Epic Bosses
Raid Bosses and Epic Bosses will play a fundamental role in the server's competitiveness.
These contents will mobilize clans, groups, and players in search of important rewards and control of objectives.
Epic Bosses will also follow the server's evolution, with level adjustments occurring as phases advance, maintaining their relevance throughout the project's life.
Players attacking Epic Bosses will be automatically flagged, subjecting them to PvP combat during the encounter.
Olympiad and PvP
The Olympiad will be part of the competitive identity of The Classic L2 Eclipse.
The system will be aimed at players seeking individual prominence, class mastery, and organized competitions.
In addition to the Olympiad, open field PvP, boss disputes, and clan conflicts will be important elements to keep the server active and competitive.
Our Goal with the Project
The The Classic L2 Eclipse was designed to be a solid, competitive, and lasting project.
The proposal is to preserve the essence of Lineage 2 Classic Interlude, offering an organized experience and an environment where progression, economy, PvP, bosses, crafting, and community have real value.
We will continue to share new information, guides, updates, and important details through the official website and the official channels on Discord.
Stay tuned and get ready to start your journey in The Classic L2 Eclipse.
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